Occult Forked Hatchet should deal more damage. That is at 99 arcane and 25 dexteriy in case you're wondering. On top of that Occult Forked Hatchet does less damage than Occult Scavenger despite using same amount of attributes and one having less range, worse speed and design. They have the same issue except they can at least do a bit of damage. So if you thought you could dual wield the other alternatives such as maces or flails sorry to disappoint you. So no love was given to either maces, flails or axes in this game. Also the biggest laziness of this dual wielding axes is it is EXACLY the same animation as dual wielded maces and flails. ![]() This makes two-handing obsolete in these class except for the axe-class where it's better two-handed than dual wielded because no one saw a Berserker in movies and thought they were dumb as rocks and only slammed axes to to the feet of their foes. Why are Straight Sword allowed to dual wield and hit both swords at the same time while retaining excellent range and axes are not? Katanas are more balanced in that way they actually hit like the axe does with one swing and then the next afterwards, but Straight Swords, spears, curved swords and so many others don't follow this rule. Favoring over Straight Swords once again due to Ornamental Swords existing. It should have been the only axe in the game with both axes count as one armament instead of giving us two axes to upgrade. They also dumped the first hype on seeing Stormhawk Axe for the first time when seeing the npc Nepheli using it against Godrick. It's a bigger chance you hit yourself on the foot than an actual player with axes. Greataxes also doesn't have a stupid animation where you hit with your left weapon first with a missed attack on the ground and then uses the right weapon afterwards with no range to boot to the ground. ![]() To make it even worse the dual greataxe moveset is faster, more range, more damage, more poise damage and the only downside being weight if you even care about that. Also dual axe attack slides forward on the first dual attack because they realised too late it was such a bad animation it had to have more range or they just thought they could get away with another soul-series with bad axe animations. I'd even argue it's perhaps even slower than that because of the lack of range and distance you have to go through to pull off an attack with a damage worse than any other weapon on an enemy. Dual wielded axes uses the animations like it's heavier than a greataxe.
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